Source vampirism divinity 2

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Starting at 17th level, when you cast a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.

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When you reach 14th level, the extra damage increases to 2d8. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an a 1d8 necrotic damage to the target. Divine StrikeĪt 8th level, you gain the ability to infuse your weapon strikes with necrotic energy. Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage. Starting at 6th level, your ability to channel negative energy becomes more potent. The damage equals 5 + twice your cleric level. When you hit a creature with a melee attack, you can use Channel Divinity to deal extra necrotic damage to the target.

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Starting at 2nd level, you can use Channel Divinity to destroy another creature's life force by touch.

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When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. ReaperĪt 1st level, you learn one necromancy cantrip of your choice from any spell list. When you choose this domain at 1st level, you gain proficiency with martial weapons. Source: Dungeon Master's Guide Death Domain Spells